Smart Grids and Energy Storage Systems:  Powering the Future of Energy In today’s rapidly evolving energy landscape, the push towards sustainability, efficiency, and reliability is stronger than ever. Traditional power grids, though robust in their time, are no longer sufficient to meet the demands of a modern, digital, and environmentally conscious society. This is where smart grids and energy storage systems (ESS) come into play — revolutionizing how electricity is generated, distributed, and consumed. What is a Smart Grid? A smart grid is an advanced electrical network that uses digital communication, automation, and real-time monitoring to optimize the production, delivery, and consumption of electricity. Unlike conventional grids, which operate in a one-way flow (from generation to end-user), smart grids enable a two-way flow of information and energy. Key Features of Smart Grids: Real-time monitoring of power usage and quality. Automated fault detection and rapid restoration. Int...
CPU Scheduling
* Maximum CPU utilization obtained with
multiprogramming
* CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait
* CPU burst distribution
Alternating Sequence of CPU & I/O Bursts
CPU Scheduler
* Selects from among the processes in memory that are ready to implement, and allocates the CPU to one of them
* CPU scheduling solutions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
* Scheduling under 1 and 4 is nonpreemptive
* All other scheduling is preemptive
Dispatcher
* Dispatcher module gives manage of the CPU to the process selected by the short-term scheduler; this involves:
- switching context
- switching to user mode
- jumping to the proper location in the user program to resume that program
* Dispatch latency – time it takes for the dispatcher to end one process and start another running
Scheduling Criteria
* CPU utilization – keep the CPU as busy as possible
* Throughput – No. of processes that finish their execution per time unit
* Turnaround time – amount of time to implement a particular process
* Waiting time – amount of time a process has been waiting in the ready queue
* Response time – amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment)
Optimization Criteria
* Max CPU utilization
* Max throughput
* Min turnaround time 
* Min waiting time 
* Min response time
First-Come, First-Served (FCFS) Scheduling
Process Burst Time
 P1                24
 P2                  3
 P3                  3
Suppose that the processes enter in the order: P1 , P2 , P3 
The Gantt Chart for the schedule is:
* Waiting time for P1 = 0; P2 = 24; P3 = 27
* Average waiting time: (0 + 24 + 27)/3 = 17
* Suppose that the processes arrive in the order
P2 , P3 , P1
* The Gantt chart for the organizer is:
* Waiting time for P1 = 6; P2 = 0; P3 = 3
* Average waiting time: (6 + 0 + 3)/3 = 3
* Much better than previous case
* Convoy effect small process behind large process
Shortest-Job-First (SJF) Scheduling
* Associate with each process the length of its next CPU burst. Use these lengths to organise the process with the shortest time
* Two schemes: 
- nonpreemptive – once CPU given to the process it cannot be preempted until finishes its CPU burst
- preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is known as the 
Shortest-Remaining-Time-First (SRTF)
* SJF is optimal – gives less average waiting time for a given set of processes
Process   Arrival Time  Burst Time 
P1                  0.0                  7
P2                  2.0                  4
P3                  4.0                 1
P4                  5.0                 4
SJF (non-preemptive)
* Average waiting time = (0 + 6 + 3 + 7)/4 =4
Example of Preemptive SJF
Process   Arrival Time   Burst Time 
P1                  0.0                  7
P2                  2.0                  4
P3                  4.0                  1
P4                  5.0                  4
* SJF (preemptive)
* Average waiting time = (9 + 1 + 0 +2)/4 = 3
Priority Scheduling
* A priority number (integer) is related with each process
* The CPU is allocated to the process with the highest priority (smallest integer =highest priority)
 - Preemptive
 - Non preemptive
* SJF is a priority scheduling where priority is the forecasted next CPU burst time
* Problem = Starvation – low priority processes may never implement
* Solution = Aging - as time progresses increase the priority of the process (means Aging increases the priority of the processes so that to terminate in finite amount of time).
Round Robin (RR)
* Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has progressed, the process is preempted and added to the end of the ready queue.
* If there are n processes in the ready queue and the time quantum is q, then each process gets(1/n)of the CPU time in blocks of at most q time units at once. No process waits more than (n-1)q 
time units.
* Performance
 - q large ->FIFO
 - q small -> q must be large with respect to context switch, otherwise projecting is too high
Example of RR with Time Quantum = 20
Process    Burst Time
P1                  53
P2                  17
P3                  68
P4                  24
The Gantt chart is:
* Typically, higher average turnaround than SJF, but better response
Multilevel Queue Scheduling
* Ready queue is partitioned into separate queues:
foreground (interactive)
background (batch)
* Each queue has its own scheduling algorithm
 - foreground – RR
 - background – FCFS
* Scheduling must be done between the queues
 - Fixed priority scheduling; (i.e., serve all from foreground then from background). 
Possibility of starvation.
 - Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR
 -  20% to background in FCFS 
Multilevel Feedback Queue Scheduling
* A process can move between the various queues; aging can be implemented this way
* Multilevel-feedback-queue scheduler defined by the following parameters:
 - number of queues
 - scheduling algorithms for each queue
 - method used to determine when to upgrade a process
 - method used to determine when to demote a process
 - method used to determine which queue a process will enter when that process needs service
Thread Scheduling
* Local Scheduling – How the threads library decides which thread to put onto an available LWP
* Global Scheduling – How the kernel decides which kernel thread to run next
Multiple-Processor Scheduling
* CPU scheduling more complex when multiple CPUs are available
* Homogeneous processors within a multiprocessor
* Load sharing
* Asymmetric multiprocessing – only one processor accesses the system data structures, alleviating the need for data sharing
Operating System Examples
Windows XP Priorities
Linux Scheduling
* Two algorithms: time-sharing and real-time
* Time-sharing
 - Prioritized credit-based – process with most credits is scheduled next
 - Credit subtracted when timer interrupt occurs
 - When credit = 0, another process chosen
* When all processes have credit = 0, recrediting occurs
 - Based on factors including priority and history
* Real-time
 - Soft real-time
 - Posix.1b compliant – two classes
          • FCFS and RR
          • Highest priority process always runs first
Java Thread Scheduling
* JVM Uses a Preemptive, Priority-Based Scheduling Algorithm
* FIFO Queue is Used if There Are Multiple Threads With the Same Priority
JVM Schedules a Thread to Run When:
     1. The Currently Running Thread Exits the Runnable State
     2. A Higher Priority Thread Enters the Runnable State
* Note – the JVM Does Not Specify Whether Threads are Time-Sliced or Not
 
   
   
   
   
   
   
   
  