1) What is the first step in problem-solving? A) Writing code B) Debugging C) Understanding the problem D) Optimizing the solution Answer: C 2) Which of these is not a step in the problem-solving process? A) Algorithm development B) Problem analysis C) Random guessing D) Testing and debugging Answer: C 3) What is an algorithm? A) A high-level programming language B) A step-by-step procedure to solve a problem C) A flowchart D) A data structure Answer: B 4) Which of these is the simplest data structure for representing a sequence of elements? A) Dictionary B) List C) Set D) Tuple Answer: B 5) What does a flowchart represent? A) Errors in a program B) A graphical representation of an algorithm C) The final solution to a problem D) A set of Python modules Answer: B 6) What is pseudocode? A) Code written in Python B) Fake code written for fun C) An informal high-level description of an algorithm D) A tool for testing code Answer: C 7) Which of the following tools is NOT commonly used in pr...
Pointer to Pointers
In C, you can also use pointers that point to pointers. The pointers in turn point to data or even to other pointers. To declare pointers to pointers, just add an asterisk * for each level of reference.
For example, consider the following code:
int x=10;
int *px, **ppx;
px = &x;
ppx = &px;
Let us assume, the memory locations of these variables are as shown in Fig.above
Now if we write,
printf("\n %d", **ppx);
Then, it would print 10, the value of x.
Drawbacks of Pointers
Although pointers are very useful in C, they are not free from limitations. If used incorrectly, pointers can lead to bugs that are difficult to unearth. For example, if you use a pointer to read a memory location but that pointer is pointing to an incorrect location, then you may end up reading
a wrong value. An erroneous input always leads to an erroneous output. Thus however efficient your program code may be, the output will always be disastrous. Same is the case when writing a value to a particular memory location.
Let us try to find some common errors when using pointers.
int x, *px;
x=10;
*px = 20;
Error: Un-initialized pointer. px is pointing to an unknown memory location. Hence it willoverwrite that location’s contents and store 20 in it.
int x, *px;
x=10;
px = x;
Error: It should be px = &x;
int x=10, y=20, *px, *py;
px = &x, py = &y;
if(px<py)
printf("\n x is less than y");
else
printf("\n y is less than x");
Error: It should be if(*px< *py)