Cloud Computing in Engineering Workflows: Transforming Design, Collaboration, and Innovation In today’s fast-paced engineering landscape, the need for speed, scalability, and seamless collaboration is greater than ever. Traditional engineering workflows often relied on on-premises servers, powerful local machines, and fragmented communication tools. But as projects grow in complexity and teams become more global, these systems can no longer keep up. This is where cloud computing steps in—reshaping how engineers design, simulate, collaborate, and deliver results. What is Cloud Computing in Engineering? Cloud computing refers to the use of remote servers hosted on the internet to store, process, and analyze data. Instead of being limited by the hardware capacity of a single computer or office server, engineers can leverage vast, scalable computing resources from cloud providers. This shift enables engineers to run simulations, share designs, and manage data more efficiently. Key Be...
Pointer to Pointers
In C, you can also use pointers that point to pointers. The pointers in turn point to data or even to other pointers. To declare pointers to pointers, just add an asterisk * for each level of reference.
For example, consider the following code:
int x=10;
int *px, **ppx;
px = &x;
ppx = &px;
Let us assume, the memory locations of these variables are as shown in Fig.above
Now if we write,
printf("\n %d", **ppx);
Then, it would print 10, the value of x.
Drawbacks of Pointers
Although pointers are very useful in C, they are not free from limitations. If used incorrectly, pointers can lead to bugs that are difficult to unearth. For example, if you use a pointer to read a memory location but that pointer is pointing to an incorrect location, then you may end up reading
a wrong value. An erroneous input always leads to an erroneous output. Thus however efficient your program code may be, the output will always be disastrous. Same is the case when writing a value to a particular memory location.
Let us try to find some common errors when using pointers.
int x, *px;
x=10;
*px = 20;
Error: Un-initialized pointer. px is pointing to an unknown memory location. Hence it willoverwrite that location’s contents and store 20 in it.
int x, *px;
x=10;
px = x;
Error: It should be px = &x;
int x=10, y=20, *px, *py;
px = &x, py = &y;
if(px<py)
printf("\n x is less than y");
else
printf("\n y is less than x");
Error: It should be if(*px< *py)